Since 2018, I have been the organizer of the Interactive Fiction Comp etition. Twine version (right-click + save as) Inform version (viewable in-browser) If You Can Write, You Can Computer Make Games(PDF, right-click + save as)Ĭhoice-based Cloud Dreaming (written with Twine) Parser-based Cloud Dreaming (written with Inform 7) Here are the presentation and links to the example game, Cloud Dreaming, in two formats.
#SUPERLUMINAL VAGRANT TWIN CODE#
In the talk, I compare choice- and parser-based IF from a player perspective and show some of the beginner-level code that can get you started on making a game. Here is a talk entitled If You Can Write, You Can Make Computer Games, which I've given a few times, including at Geek Girl Con. I'm also a writer and fairweather reviewer of games. These days, I run a weekly IF gaming group, ClubFloy d, organize the annual IntroComp, and moderate IFMUD. Since that time, IF has become a fairly big part of my life, and many of my closest friends are fellow enthusiasts. I still wish IF was mostly about that, and I suppose in the better works it still is.I lost touch with interactive fiction until I stumbled upon the newsgroups in the autumn of 2001. I was never about the puzzles, and though many look back on Zork and other early works as puzzle fests, I look back on how the prose made my imagination wander, how I would read a description and then stop to visualize. I don't think I solved it for a number of years, but the beauty of many of the locations became fixed in my mind, and I would daydream about wandering through the Great Underground Empire when I should have perhaps been studying French. I've been playing interactive fiction since I was eight, when my parents bought me a copy of Zork. If You Can Write, You Can Make Computer Games